> For the complete documentation index, see [llms.txt](https://inan.gitbook.io/rich-fx-documentation/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://inan.gitbook.io/rich-fx-documentation/setup/usage.md).

# Usage

After you have completed the installation, you can head over to **Assets>InanEvin>Rich FX - HDRP Post Processing>Examples>ExampleScene>RichFXExampleScene.unity** file to open up the example scene and browse through the available effects!

Under **Assets>Inan Evin>Rich FX - HDRP Post Processing>Examples>Volumes** you can find different volumes for each category of effects if you want to test them. Or you can change the parameters and play with them directly within the scene under the "RichFX" object. In the same directory, there are also example combination volumes to create various types of effects, you can take a look at them as well!

To use the effects, go to any existing volume you use, or create one by adding the **Volume** component to any game object. Then click **Add Override,** there you will see all of the effects under **Rich FX** title.

![In your Volume Component, click Add Override and select the effects under Rich FX tab.](/files/-M5m1JArSffDz3mjWEjX)
